Reply To: [DEV LOG] The great Catnapping

Forum Archive [DEV LOG] The great Catnapping Reply To: [DEV LOG] The great Catnapping

#45449
Jonathan Gonzalez
Participant

    @fide I think giving subtle clues to guide the player is important, otherwise it may be difficult to know if you’re going in the right direction. Maybe the creature leaves foot prints behind, the cats collar is seen, etc. Melee combat can be a challenge but it’s doable. It involves plenty of properly timed animations. You can keep it simple by making the mutated humans a bit more passive, kind of like zombies where the player has more animations and ways of dealing with them.