Hey @deepakj,
What Jonathan actually refers to here is the length of the animation (number of frames) not the number of keyframes.
The number of keyframes can be as few or as many as needed to produce a good animation.
The number of frames is in reference to the already completed animation by Wayne, and the subsequent use by J Gonzalez in the Unity game engine.
The number of frames in the chart, is then used to recreate the animations to use in this course.