So after a good night’s sleep I came back to the hard drive to figure out why I was having shading problems. I felt like I was using the modifier’s correctly but it just wasn’t acting right. That’s when I went into edit mode and saw that the bevel modifier wasn’t behaving like normal and realized that it was because my object’s scale wasn’t applied that I was getting shading artifacts. Haha sometimes it’s the simplest thing.


Thanks for the encouragement Omar and Harris!