Low Poly Room made as a submission for the final exercise in the CORE Subdivision Surface Modeling course. I had started this a few months ago but hit a few roadblocks along the way and put it down for a while. This week I managed to pick it up again and actually get enough done that I felt it was worth submitting 🙂 .
I used most of what I learned during the course up to this point in this room scene. Since I took a fairly long break I had to knock off the rust but was surprised how much I remembered. During a few models I had some real trouble making them, namely the office chair and the chess pieces (particularly the knight piece). However after doing some more research on how other people approached them and fiddling with various modifiers I was able to get them done albeit not quite to the degree I wanted them to be. I’ll definitely revisit the office chair in a future project when I feel I’m more prepared for it.
It was both fun and exciting working on this scene and I can’t wait to move onto the next part of the CORE series (assuming my submission passes)! If there are any tips anyone can give based on what they see in this room scene I’m all ears. I feel I made the room too big for what I wanted to put in it but didn’t feel like shrinking it after the fact.




