Fantastic, thank you. I was wondering as the visual fidelity you achieved in cycles was far better than what you had demonstrated in Internal. For now though, how is 2.8 different? I know the GUI is different with a lot of ‘widgetry’ and a few things are moving places, but is there a substantial change to the node system? I remember reading Eevee will be included as standard, so I’m looking forward to the revised lessons.
EDIT: THAT BEING SAID. Could you also show HOW you generated the normal/scratch textures for the Orbot in the revision? I personally would much prefer one solid chain of lessons that is fully inclusive of everything from blank scene to completed asset. Like the sci-fi helmet!