Reply To: cycles indirect lighting question / issue

Forum Archive cycles indirect lighting question / issue Reply To: cycles indirect lighting question / issue

#44909
Ronald Vermeij
Participant

    Simple solution for a complex problem

    Option 1:
    0 – Make a complete backup of your current Blend file / texture / HDR’s / the works.
    1 – Store it on an external medium, so you always can restire this scene when you want to.
    >>
    2 – Turn OFF all (direct /indirect / HDR-texture based) types of lighting
    3 – Turn ON only 1 lightsource at the time.
    4 – Render the scene and see what happens.
    5 – Goto 3 until the “red-lines-between-the-stair-bricks” issues occurs again.

    Option 2:
    (Volume) Re-model (as in Computer Aided Design) the entire scene from large basic Blender block (“Mesh Cubes”)
    https://en.wikipedia.org/wiki/3D_modeling

    Carve out the spaces / volumes you need by subdividing and loop-cutting your ways  out of the big blocks
    This approach eliminates all possible ways of creating unwanted seams by default, since you start from one big block.

    TIP1: Use the [Recalculate normals functions] to be sure all outside faces are on the outside of  the model.
    TIP2: Use 2 “(transparant if neccesary) ) Material Colors” in your model:
    – 1st “normal” color for the forward facings faces
    – 2nd “very odd looking” color for the rearward facings faces.

    This can help you to determine where the red-lines truly come from:
    – Are they jus reflections from the inside ofyoru model
    – Are they causes by outside lightsource
    – Option 3,4,n

    I wish you happy “Lost-Photon” hunting.