Hi @techworker1 ,
Good question!
Imagine a Camera flying through a Torus, looking at a 2D ‘slice’ of a 3d Texture that is in the (volume of the) Torus.
Set up in Blender could be something like this:

Don’t Render the Torus, I just used it for it’s Texture Coordinates.The Plane is Parented to the Camera, which is Parented to the Circle.
Note that there is no slow down or speed up of the Texture changing. It’s a perfect loop.
(I have answered questions like this quite a few times and each time I come up with a better solution…although they are all based on a similar principle.)