Reply To: Copy rotation bone constraint

Forum Archive Copy rotation bone constraint Reply To: Copy rotation bone constraint

#90965
Martin Bergwerf
Participant

    Hi Tom @tfsuper3d ,

    That is because of the order, that is set to default, in the Constraints, meaning Euler XYZ, which first calculates the Z Rotation, then the Y and finally the X Rotation.

    Try changing the orders, if you make both ZYX, the opposite will be happening (Local Z, Global X).