I’ll try to explain it more clearly…
Okay, so I have a DEF_base bone that basically control the rocket and is the parent of the other bones. The other bones are for the booster (4 of them, so 4 more bones) and the wings (4 as well, 4 more bones).
As far as the mesh is concerned, every part (the base, the boosters and the wings) are seperated and each bone is associated with a mesh.
Then, I use a copy rotation on every booster (3 target and 1 owner) so that I can rotate all 4 boosters with only the rotation of one booster and did the same for the wings.
That’s for the setup so far but I have an issue when I try to rotate the DEF_base. For some reason, the rotation of the DEF_base triggers the rotation of the copy rotation constraint.
If my explanation is not enough, I have the blend file in sketchfab and hope it can shed some light to my issue 🙂
Link to download the model