Reply To: Control vs Deformation bones

Forum Archive Control vs Deformation bones Reply To: Control vs Deformation bones

#85410
Dwayne Savage
Participant

    MCH bones are needed for IK mechanics. They are separated out so that you can use a switch between IK and FK. So MCH and IK controls are for IK. Then FK controls are a duplicate of the deform bones except they don’t do deformation. Then the DEF bones actually deform the mesh and have the constraints to copy movements of either the FK control bones or the IK MCH bones depending on the switch(influence settings)