I have two images: one containing gold details and another with color information. To integrate them, I connect the color image to a Principled BSDF shader, which is then linked to a Mix Shader. The gold foil image is used as the Mix Shader’s factor input, with its interpolation set to “Non-Color.” Additionally, I create a basic gold material and connect it to the Mix Shader, making this setup suitable for black-colored products.
However, when applying this to products with different colors, the color image does not render accurately. To compensate, I had to introduce an additional Principled BSDF shader to enhance the colors artificially. Unfortunately, this adjustment also affects the gold foil, leading to unintended results. I need your professional guidance to resolve this issue effectively.|
Here is the link to the blend file so that you can view it properly
https://www.dropbox.com/scl/fi/gvchmkgp79az8zeu7qcgi/Stromy-ashwagandha-Honey-sticks.blend?rlkey=rkf6o0lojt8s855onn7yqlqbg&st=tl6h9mzz&dl=0
