@williamatics I totally agree with @theluthier that you will complete your crate with determination ๐! In the end, you can only find out what’s working for you by practicing. I had to do 3 blockouts for the house before I got an acceptable result and my chimney sculpt isn’t the first version either ๐๐! You’ve obviously put a lot of determination into detailing your crate ๐ and with that spirit you’ll succeed ๐!
After some tests I’ve found out that it doesn’t save you a significant amount of memory if you use “Collection Instances” instead of “Linked Duplicates” (ALT + D). With Suzanne and a “Subsurf” modifier on level 5 applied, the difference was only a few Kilobytes. But as soon as I turned on “Dyntopo” and saved the file without any sculpting done, the file size almost doubled!!! And this was the case with Suzanne’s unedited clean topology! The sculpted planks of your crate, @williamatics, have a much more complicated topology!
Now, I’ll try whether a remeshed version of the planks will help to reduce the loading time for the file. One thing I noticed in your file, @williamatics , is that there’re deep crevices maybe some overhangs which won’t bake fine into “Normal Maps”. This alone would make a “Remesh” necessary.