Assets: Nature E: FG Tree B My Work in Progress
- The chaotic topology left by applying the Skin Modifier was reworked to clean up the model.
- The addition of some viewport coloring to the trunk and leaves brought better visibility to the Tree.
I spent some quality time simplifying the “geometree.” 🙄 I separated the parts of the limbs that the Particle system uses to emit the leaves on the branches. I also added some large simple shapes to fill in some leaves in the upper branches. I duplicated the tree and used the vertex group for the limbs in a decimate modifier to further reduce the number of vertices. Now I am all set to switch over to sculpt mode and start carving some details into this TreeD model using the Multires modifier.

