Week 3 – Update 1
So I went to try and sort out the Cavity map issues this morning.
Changed absolutely nothing and it worked. Then I went to bake the second object and I got the same blank result as yesterday with the Emit shader. So reloaded the .blend and the second time it worked as expected.
The Blender Gods are fickle.
Made a few tweaks with the material, and overall it’s looking far more subtle now. I am happier with the result, but would still welcome any feedback / advice.


