Reply To: Collab2021 – WIP – splat21

Forum Archive Collab2021 – WIP – splat21 Reply To: Collab2021 – WIP – splat21

#65816
Ingmar Franz
Participant

    @splat21 I encountered the same problem described by you under the first point. In some areas I could easily model cracks whereas in other areas I encountered the problem that I didn’t have enough geometry in order to model the cracks or other finer details in the direction and with the shape that I intended. Concerning your second point above I remember Kent @theluthier simplyfying @monaloren ‘s low-poly lantern in one of the livestreams creating a few triangles in order to save vertices. So, triangles are fine with low-poly objects, especially if we don’t need to deform them.