@theluthier, I have been wondering about something. I felt that in my sculpting I did not have enough mesh. The Multiresolution was typically at a level 5 on the boards. But, some of my cuts were not very clean due to the density of the underlying mesh. Can you please tell me:
1) Review my Med-Poly board above. Should it have more geometry (that is, before using the Multiresolution modifier)?
2) In general, I am trying to get my head around triangles vs. quads in the Med-Poly board. I believe from your instruction, you advocated using triangles. Should every feature be a triangle? In other words, as we prepare for the Multires, should we convert quads to triangles?
Thanks
Splat