Homework submission-week 2-grass
@theluthier
I populated a larger Area of Grass this time and tried to get closer to the silouhette. Which basically boils down to playing with some attributes.
Since i saw @spikeyxxx worked on getting the right color for the Blades i came from the other direction and worked more on a way to distribute the Grass and get a proper silouhette on that Areas. We need a fairly low Density for this so Performance shouldnt be that big of a Deal.
So if we use his Shader Technice in combination its just a matter of Texture Painting i think to get to the final Grass.


