@notcastanza Great job with you tree! The way you tested style is very commendable in a project like this.
It looks like your latest bark texture isn’t on Google Drive..which is OK because I actually like the previous iteration a bit better. Both are interesting and a little on the strong side in that they stick out visually compared to other trees.
I tweaked the asset in a few ways to make it integrate more cleanly into the assembly:
- Replaced your branch geo with a card. Cards are far less goemetry than modeled leaves and alpha-mapped cards are calculated much faster by Eevee.
- Diminished the bark texture. While I like the bark design, it needs to be downplayed to not stick out like a sore thumb among the rest of the trees. I mixed it with a simple gradient texture to achieve this.
- Introduce a slightly emissive gradient to the leaf volume. I converted your leaf particle system to real geometry to apply a spherical gradient to the whole mass (as I’ve been regularly doing to the majority of vegetation throughout the scene. This gives the whole volume of leaves a consistent coloration as the trees in the art show.
In the end it looks great in the assembly!


Thanks for joining the Collab! I hope you enjoyed and learned from the experience. It was a pleasure working with you 🤝