Nice example @spikeyxxx . I had something like this in mind.I guess as well there is a difference between low-poly and stylized style.
In the artwork, the lantern appears very round. (I had a little trouble with the top part). However, it is also very small.
I think there are still too many loops on the top for low poly. I made the bottom with less loops, just to try.
I have little experience with the workflow sculpting and normal map. In addition to screws and dents, can edges etc. look more rounded due to a normal map? I assume it will work for the body, but the top shape is nearly a half-sphere.
I will have to try it;)
I`ve found references for stylized laterns, but mostly square ones.But it seems, that it is usual to use a bevel.
Just some examples. And the other img shows our own lantern. At the wall and in the garden.(btw. also with blue light 😉 ) There are also the body rounded.


I will have a look at the normal map course on CG cookie for some hints.
Normal Map Modeling
At the end – learning by doing;)