Reply To: Collab2021-WIP-MonaLoren

Forum Archive Collab2021-WIP-MonaLoren Reply To: Collab2021-WIP-MonaLoren

#66983
spikeyxxx
Participant

    @monaloren screws can baked as normal maps later. 

    Like shown here for instance:

    https://cgcookie.com/tutorial/workflow-for-creating-normal-map-decals-in-blender

    Think of your lantern as being completely black (flat  shaded, so no lighting information). That way you only see the contours. That should be your low poly model. Adding detail that doesn’t change the contour should be done with normal maps.

    At least that is how I understand it, but I am pretty new to this style 😉