Here’s a few work-in-progress screenshots from yesterday for the sake of properly documenting my progress:An initial concept before I switched to using curves; the plan was to block out the mesh then use either Subdivision Surface or Bevel modifiers to smooth it out, but I was having difficulty getting the shape to look quite right.I switched to defining the silhouette with a curve, then used the Screw modifier to generate the vase and a Solidify modifier to, well, solidify it.The first version of the vase had faces inside it, but I removed those once the spice was added since they’ll never actually be seen.I tried filling the base of the pot using the curve, but the Solidify modifier started playing up and making faces pass through each other on the sharp edge, so I had to do it manually.I converted the vase to a mesh and filled in the hole manually, plus I chopped off the bottom to flatten it out. Later on I went back and adjusted the size of this part slightly to better match the reference image.The spice was done using the same curve-and-screw method as the vase, albeit with a much less complex curve.