With Ludum Dare coming up this weekend I need to get off my ass and not leave everything until Sunday this week; first step is getting that normal map baked properly.
My unwrapped UVs. There’s a lot of green because the vase and spice parts are slightly different scales, but if you select only the one object it reports a lot better. I also had to flip the normals on the spice mesh because those had been inside-out the whole time apparently, as well as a duplicated edge loop hiding near the top of the vase (not that it had been causing issues just yet, but just in case).
The first pass of the normal map, once I’d gotten some details like the Extrude value dialed in.
The main surfaces came out okay, though I was getting some pretty nasty jagged marks along the sharp edges of the vase.
Went through a bunch of different configurations before I finally found that disabling Auto-Smooth on the low-poly object helped improve things somewhat.
For the most part, this then came out a lot better.
The jagged edges are still present in some places but considerably less obvious, though the main remaining issue are a couple of dents on the edges that haven’t come out quite right. If anyone has suggestions on possible fixes for either point (short of smoothing out those areas on the high-poly sculpt) please let me know!