I think I’ve now most of the hard work done: UV-layout and baking out the NORMAL and CAVITY maps. I baked out both versions 2048×2048 and 1024×1024 and it does indeed make a difference, especially with the cavity map.


This is the version with the 2048×2048 texture:

And here with the smaller 1024×1024 sized textures, I am definitely glad about the larger size, otherwise probably would have to really start optimizing for texture space.

Now I’m definitely looking forward to start painting in the next days.