Finally had time to work on the sculpting. I did remodel the cart a bit mainly went back to the low-poly for sculpting and did necessary size adjustment and some tweaks (back of the cart was reported to be indeed rounded and made nicer handles and connection to the wheel axis)

Sculpting was fun, but I’m still struggling a bit with it. Got about half the pieces done I think, but I might have to maybe make one or two variants for the duplicated boards, depending on how noticeable this will be.

With MatCap the dents and strokes look too strong, but the actual render is not so strong and with the baked normal map, I *think* it should be ok as it can be tuned down a bit.

@duerer If you have any feedback before I jump into sculpting the rest of the pieces, let me know so I can try to incorporate it.