Nice job for week 2 @cooly! Everything about your wood details looks great except that they’re not strong enough. I would like to see you go deeper into the crevices between boards and grain cracks:

Also the metal is a little soft and wobbly. To me it looks more like taffy than metal. Also there’s “veins” or “worms” poking outward. I noticed that the normals of the faces are reversed on the metal brackets. You can visualize this in the overlays menu, enabling Face Orientation:

Red means the surface faces inward which inverts the sculpt brush behavior. I think that’s why the crevices pushed outward instead of inward.
I recommend flattening the bracket to diminish the wobby and rough-bevel the edges with the scrape brush. Lastly a voronoi procedural helps to make it look like hammered metal:
