WIP 3:
I tried to reduce the polycount fo my ghibli bush. It already used a decimate modifier, but i cutd reduced i even more to save 80%. Now the geomerty is has 6 verts. Then i have a basic clupp of a bush which i instance a lot in the scene, so technically it dont at more geometry to the scene with instancing, but it slows dawn viewport a bit.
I figourd out i can usea a basemesh with just 6 verts, so no modifiers needed.
I also removed the point lights, wich was a huge perfomance issue. And i try to use it with only 1 sunlamp.
Did some testing for vertex counts with different modeliing. Hard to achieve low poly wiht details (it looks ok but still high vertex count) . In this example all objects are converted to meshes, no instances, no particle systems. I think instances will save geometry for a small performance drop, so this is my way to go i think.
