WIP 7:
Hi @jlampel
I worked a on real geometry. Is this the right way or did you mean that i can bake the twig / branch to a single plane to save geometry.
Because this is about 80’000 verts, will that be ok?
Can we use a bit of procedrual shaders in the final result like the nodes below to get color variation?
In terms of style i’m close i think, i probably will delete the high frequency details in the texture.
I have the branches invisible right now. I will handplace some on the final model, they dont need to be distributed everywhere.

