Alright, I got myself into the weeds a little bit this week as I deleted my high-poly objects thinking that I was done with them – when actually I still needed them!
Not entirely sure what I was thinking tbh but never mind, re-sculpting them was fun & good practice and a lesson was learned!
I took them here – but realised I got carried away with the details and that they looked more realistic than I wanted so decided to have another go

So this is where I took them second time around. I also used Level 1 of the Multi-res modifier to give me a Low-poly base to bake to. I also removed a few faces here and there to try and optimise a bit further.

And this is where I am now, I’ve been playing around with painting some textures and trying to match the colours from the artwork
