Midweek Update – Week 2 – Sculpting
Tile sculps are coming along nicely. I’ve been using the Zbrush stylized brushes for Blender https://gumroad.com/l/zMJlJ which has stencils that really speed up the workflow.
I’ve used both Multires and Remesh on these. but I find with multires the topology bunches up around the bevels or holding lines on the edges which were giving me issues on the sides or with any tiles that have cuts. So for the second last one, I’ve used remesh.
The downside to remesh is that tight cracks can merge and get muddy and sharp edges can be lost when remeshing.
For the last tile I’ve ditched the bevel and holing lines and did a multires with simple subdivide. this gave a more even topology but left some evidence of the hard edges of the lower mesh.
I may just use remesh for the final 4 tiles.

I’ve dabbled in some texturing, but it’s just a dirty vertex paint mask powering some colour changes and roughness, and a noise texture for some extra roughness and bump.
I haven’t decided if I’ll use substance painter yet for the texturing, but it would be nice to keep everything Blender.

I’ve sculpted one plank, for now, came out okay, in not sure about the swirly knots but it does look very stylised.

Texturing on the plank is very similar to the tiles

I also tested out a bake, on 1024 texture. came out pretty well I think.
