Reply To: COLLAB2021 – Los Habaneros – House Interior Team

Forum Archive COLLAB2021 – Los Habaneros – House Interior Team Reply To: COLLAB2021 – Los Habaneros – House Interior Team

#64057
Wayne Dixon
Participant

    I think I’m a couple days late, but yes, I love bones.

    I haven’t played around with geo nodes yet, but boy it’s going to get exciting if rigging gets nodes.

    As for the cuckoo  clock mechanism….rigging it would be fun. There would a few different ways to rig it, but yes you would require a few more bones to rig it old school.

    Even if I rigged this with geo nodes, I would use an armature though.  You can hook up that animated value on you node to a bone control and make it part of the rig.  I’m assuming that the doors are going to open, yeah?

    All the moving parts should be connected to that one armature.  Otherwise you will need to animate the doors and the cuckoo as separate animations.

    I connect things to armatures all the time in production, like material colour, or even normal vectors for background elements.

    That way they can be animated by the animator  (or the lighting department is some cases haha)