@ the bushes, grass, or tree makers:
Just courious how u guys handle polycount and to share my experience. What is your polycount?
Did some testing for vertex counts with different modeliing. Hard to achieve low poly wiht details (it looks ok but still high vertex count) . In this example all objects are converted to meshes, no instances, no particle systems. I think instances will save lot of geometry for a small performance drop, so this is my way to go i think.
Probably alpha planes are another option.
