I think that I think exactly what you think you’re thinking. So basically the rules of the game are:
– We shoot for real time so no heavy dense meshes
– Do your high res stuff but bake it to low poly ones
– Thumbs up on the harden normals- auto smooth-mark sharp- super trick
– Not like the DOG when we were aiming at universal modeling language, this can be geared towards Blender.
– (Extra space if another rules comes up)