Reply To: COLLAB2021 – HQ – Stylized Fantasy Environment

Forum Archive COLLAB2021 – HQ – Stylized Fantasy Environment Reply To: COLLAB2021 – HQ – Stylized Fantasy Environment

#63267
Omar Domenech
Participant

    @theluthier Kent I have a question, maybe more than one…

    Should we absolutely avoid Subdivision Surface Modifiers when modeling the interior assets? It is a low poly project right? And so can we use that technique were you enable out smooth under normals in the object data properties? and then go through all the stuff of selecting edges that should remain sharp. But then it’s a Blender only work flow? Is that ok?