Fantastic rock sculpting @hadiczech! I’ve only got a couple minor notes:
- The rocks are kinda thin and feel like a veneer rather than structural to the building. The corner rocks will probably be fine the way they are, but I recommend thickening the arch rocks and door rocks. Which I did simply in edit mode with proportional editing enabled. You can see this in latest WIP file that I saved.
- It looks like you’ll need to retopologize a LO-poly for baking. To expedite this process and avoid retopoing each rock 😵💫 I recommend you remove the gap between each rock. It’s pretty simple to do in sculpt mode if you enable auto masking by topology:

I think this still serves the art and it means you can retopo a whole row of rocks together as one mesh rather than individual rocks.