Reply To: COLLAB 2021 – WIP – duerer

Forum Archive COLLAB 2021 – WIP – duerer Reply To: COLLAB 2021 – WIP – duerer

#67544
Ingmar Franz
Participant

    Thanks, @blanchsb! The stone texture is made from procedural “Cloud” texture and the damage is actually a hole visible in Vadim’s @harbinger_ua artwork. I’ll try to add some more damage but this will make some changes in the low-poly mesh necessary if it’s deeper holes, especially those which affect the silhouette. It’s tedious work because the number of stones rises with the widenening towards the bottom so that I can’t simply use a cuboid with lattice deformation. But I think that it will pay off in terms of realism. Today I had a lot of work with smoothing edges:

    1) Before 

    2) After

    Now, I’m working down the chimney again adding dents and cracks and more roughness in areas where I had to smoothen the edges. Here the top of the chimney:

    Some corrections to the lowpoly mesh will be necessary because the angle of some faces has slightly changed during the edge smoothing.