Reply To: Collab 2020: Modeling Heavy Equipment (Backhoe)

Forum Archive Collab 2020: Modeling Heavy Equipment (Backhoe) Reply To: Collab 2020: Modeling Heavy Equipment (Backhoe)

#55157
Omar Domenech
Participant

    God damn that’s a cool shading and lighting job there Kent. So this is what it must feel like to work on a production and see everyone’s work come to life through the pipeline. Simply put, me is loving dis group collaborative enterprise yo. 

    So are you rendering the tractor alone with alpha first? then you did the background scenario and then render that with the same camera motion and then compositing them both on the compositor? Why do it on two passes? the tractor first then the background? Are you going to do the shadows using shadow catchers?

    Seeing that environment conforms what I have always feared, just your hero model isn’t enough, I always hate modeling something cool only to have it on a simple backdrop, there needs to be an environment, the thing is that’s another huge level of work and complexity to work after you’re exhausted on working on a complicated model.

    Another thing that this confirms is the hassle that is lighting a closed interior, that has always been a struggle for me. HDRI’s are a life saver, and when they are useless because everything is encompassed on a close environment, setting up lights is a b*tch man. Not to say about the noise in the scene that becomes unbearable. 

    About the question, I’d say use the loader bucket (dirtier / rustier) version. Looks great, maybe leave a little yellow paint here and there, looks way too 100% just rusty. 

    This looks so sweet I could bake a cake with the form of the tractor and eat it.