
This is a random one-off shot of a creepy dude I sculpted and textured. I’d eventually like to either animate characters like this or turn them into game assets, but I’m having a tough time venturing into proper topology, uv unwrapping, rigging, etc. Do you have any advice for buckling down and putting time into learning the less fun/creative aspects of the 3d world?
I can’t be there for the live stream, but I’ll watch the recording later. Thanks!