Reply To: Character modeling – Is there a default order to create a 3D body mesh?

Forum Archive Character modeling – Is there a default order to create a 3D body mesh? Reply To: Character modeling – Is there a default order to create a 3D body mesh?

#41049
Ronald Vermeij
Participant

    @jlampel Thanks for the reply Jonathan
    The reason why I was asking this question is that ‘ve learned the importance of
    the correct presence of certain DEFAULT EDGE/FACE-LOOPS patterns,
    like the colored rings shown in the treads below:
    https://gooseberry.blender.org/angela-guenette-behind-the-modeling/
    https://blenderartists.org/t/need-help-on-human-and-face-topology/604255
    https://forum.unity.com/threads/what-are-you-working-on.70252/page-111
    https://blenderartists.org/t/whats-wrong-with-my-topology/608397

    Almost every 3D (human body) mesh model follows – more of like – the same face/edge loop-architecture.
    So – to me – it does matter WHERE one starts when creating their 3D human body mesh.

    To illustrate my point:
    “Have you ever seen somebody building a full human-body mesh starting at the TOES / FINGERS of the model?”

    since almost everyone is building “top-down”, nose -> head / eyes / ears-> arms -> torso -> arms + fingers / legs +toes.