@jlampel Thanks for the reply Jonathan
The reason why I was asking this question is that ‘ve learned the importance of
the correct presence of certain DEFAULT EDGE/FACE-LOOPS patterns,
like the colored rings shown in the treads below:
– https://gooseberry.blender.org/angela-guenette-behind-the-modeling/
– https://blenderartists.org/t/need-help-on-human-and-face-topology/604255
– https://forum.unity.com/threads/what-are-you-working-on.70252/page-111
– https://blenderartists.org/t/whats-wrong-with-my-topology/608397
Almost every 3D (human body) mesh model follows – more of like – the same face/edge loop-architecture.
So – to me – it does matter WHERE one starts when creating their 3D human body mesh.
To illustrate my point:
“Have you ever seen somebody building a full human-body mesh starting at the TOES / FINGERS of the model?”
since almost everyone is building “top-down”, nose -> head / eyes / ears-> arms -> torso -> arms + fingers / legs +toes.