Forum Archive › CGCookie Collaborative Game Project › Reply To: CGCookie Collaborative Game Project
I am interested! I think.
I am not that experienced, but would like to contribute to something like this as a learning project. I do work full-time, so doing small objectives at a time, might make more sense for me than trying to over-commit to a larger role.
I don’t know what you have in mind at this point, but to get some broad idea categories discussed, – I know there are some tutorials/flows on Tower Defense or FPS’s. It could make sense to try to base something off one of those?
I could see trying to figure out the most minimal viable product for an idea just to get a game going that we think can be completed, there was a text game a while back two actually that I loved, The Ensign and A Dark Room, totally minimal but really fun, it was basically text and timers, and an ASCII based map, I assume any game done here would be unity based but my point is a minimal game can still be very fun.
That said, I also could see going the opposite direction, creating a design doc with such huge scope that you know it is unlikely to ever be finished. If the goal is shifted from creating a very small but functional game to creating a game in which you just see how you can apply what you have learned and made, and learn to construct whatever in a collaborative environment this could actually make sense, idk.
There are a few game ideas I have been kicking around for some time, one is an ice climber story. At it’s most basic, I would like to see how many aspects of climbing an icy mountain could be well portrayed, I could see laying an entire plot-line over this, but the core would be climbing and cold survival. Another concept I have been interested in is a medieval tavern sandbox game. I did a mock-up for the title screen as a project. I was thinking it could feature drinking and gambling mechanics, and a cat with realistic cat behaviors, and a good fire place which burns down logs over time. The point of the tavern would be more about creating mood than player objectives.
I’m interested in helping out on whatever though, if I am able to.