Okay, is it possible to create complex looking textures and use it for normal and texture maps? What I have in mind is a model I’m working on. It has armour segments which are perfectly flat, but ‘skin’ sections for movement which I plan to be a sort of inlaid hexagonal net. My initial approach was ‘make all the hexagons!’ which will take forever. Could I use Blenders nodes to make the hexagonal ‘net’ or is there another, more practical, method to doing so?