Reply To: Can distance between IK target and bone it was extrude from be limited?

Forum Archive Can distance between IK target and bone it was extrude from be limited? Reply To: Can distance between IK target and bone it was extrude from be limited?

#29127
siegen
Participant

    Seems like using the Custom Shape Transform under the Bone > Viewport Display settings can keep the control bone in place without dependency cycles. For instance, setting the transform to the toe bone of that leg would visually move the control bone to the toes. Especially if the toes are mirroring the rotation of the control bone, it makes fairly intuitive visual sense.

    It seems to work as expected with stretching enabled (I’m guessing, at least; stretching seems to do some wild stuff).