Reply To: Can distance between IK target and bone it was extrude from be limited?

Forum Archive Can distance between IK target and bone it was extrude from be limited? Reply To: Can distance between IK target and bone it was extrude from be limited?

#29126
Wayne Dixon
Participant

    Sadly that isn’t possible because it would create a dependency cycle.  (Where the Parent depends on the position on the Child but the Child also depends on the position of the Parent – eek)

    What I like to do is have stretchy IK, even on naturalistic rigs.  The animator will need to control the limbs so the don’t go crazy with the stretching but it’s nice to be able to have the legs stretch to where you want them to end up.   It’s really difficult to animate a walk cycle and have to reposition the whole character just because you need the foot to go an extra 1 inch.

    Hope that makes sense.

    There will be more rigging content in the future 😉