Hey Martin, Yeah the material blackout didn’t occur until I plugged the bump node in and then switched to cycles.
And Hey Dwayne, in regards to alpha and transparency, yeah I’ve got a whole load of alpha and transparency going on with the image textures. I also don’t have any normal map nodes in this tree
I think I have found the culprit, however. The bump node is currently plugged in and it works fine. I have a specific image texture with a noise texture manipulating it’s alpha via a mix rgb node set to multiply. Plugging the multiply node in causes it to go black. I reckon I can live without it.
I’ll keep having a suss to see if anything else is making a fuss.
In regards to the amount of VRAM being used, it’s currently sitting at 10.2/12GB with all the bumps plugged in. The other night I saw it get to 11.8/12GB…
If I reach a point where I feel like I have exhausted all options and can’t proceed I’ll upload the blender file as a last resort – I’m doing everything I can to not spoil the surpise of my finished project 😛