Wow thanks for sharing that exact snippet! The part that got me most was “The specular value is not just a Frenel strength slider like you might think.” Busted haha.
That’s super good to know and I appreciate you clearing that up so well. I’m quickly becoming less afraid of shaders! 😀
EDIT: For anyone else who sees this, the linked video also shows a node setup for converting IOR to Specular value, and conversion values for a few common example materials. Like it was said in this course though, hovering around 0.5 seems to be the sweet spot give-or-take. 🙂