Reply To: BoneWidget Add-on 1.8 (Blender 2.93+)

Forum Archive BoneWidget Add-on 1.8 (Blender 2.93+) Reply To: BoneWidget Add-on 1.8 (Blender 2.93+)

#69325
Mat Bevan
Participant

    weeeeehay this is great news @waylow . Yeah I’m more than happy to check for bugs.

    must say that it is working really nicely for me at first glance. The install method is 100% more improved and that is now working perfectly. installed for me great.

    Loving all the new default bone shapes as well. they are all going to come in so helpful as I found myself making a lot of them for rigs in the previous version of the addon. so its great that they are now there as default.

    one bug I have noticed. When I open a new blend file and add an armature, then go to pose mode and choose my bone shape it works great. But, if I open an existing rig with no bone shapes yet. And add a shape through the addon, it wont change.

    Here’s a clip of what i mean. first i have a fresh scene, then onto a rig that had been opened up. https://youtu.be/pg0M9GeGKF4

    I will keep on having a test though, but first thoughts its working great and I’m so happy that its here. thank you so much Wayne, SuperMaximus and BlenderDefender. You’ve all done cracking work