Reply To: Bone axes and world axes

Forum Archive Bone axes and world axes Reply To: Bone axes and world axes

#91831
Dwayne Savage
Participant

    It has nothing to do with left/right hand. That actually has to do with why world z is up instead of y. I’m stepping away from that debate.

    As for your question, it was an arbitrary decision. Basically, you start rigging characters in front view and having the length(y axis) easy to start extruding from front view is the reason. Even Ton has said it wasn’t well thought out at the time.