Reply To: Blender+Rigify to Unity humanoid – best practices?

Forum Archive Blender+Rigify to Unity humanoid – best practices? Reply To: Blender+Rigify to Unity humanoid – best practices?

#26613
Kevin Mather
Participant

    I actually found MakeHuman to be much easier to work with. Use “game engine” armature, set to T-pose, export as FBX.