Reply To: Blender+Rigify to Unity humanoid – best practices?

Forum Archive Blender+Rigify to Unity humanoid – best practices? Reply To: Blender+Rigify to Unity humanoid – best practices?

#26611
Kevin Mather
Participant

    So…

    • Rigify seems to produce way too much for Unity – cleanup is daunting
    • MakeHuman comes much closer, but is missing some head details. Not that difficult to add them by hand.

    It shouldn’t be that hard to write a Python script to generate the exact set of parts desired, and save a lot of excess manual labor.