Reply To: Blender+Rigify to Unity humanoid – best practices?

Forum Archive Blender+Rigify to Unity humanoid – best practices? Reply To: Blender+Rigify to Unity humanoid – best practices?

#26610
Kevin Mather
Participant

    My “cleaned-up” Rigify worked some, but had serious issues.

    A simple rig generated by MakeHuman 1.1.1 seemed to work pretty well right out of the box, even using Raw Mocap clips.

    I guess I’ll try to avoid Rigify for now.