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Forum Archive › Blender+Rigify to Unity humanoid – best practices? › Reply To: Blender+Rigify to Unity humanoid – best practices?
My “cleaned-up” Rigify worked some, but had serious issues.
A simple rig generated by MakeHuman 1.1.1 seemed to work pretty well right out of the box, even using Raw Mocap clips.
I guess I’ll try to avoid Rigify for now.