Reply To: Blender to Unity – Rig weirdnesses

Forum Archive Blender to Unity – Rig weirdnesses Reply To: Blender to Unity – Rig weirdnesses

#52057
greyphoenix
Participant

    thank you for your reply. 

    for the export settings – did they work for you? if I disable export all actions, the file that comes into uniyt is empty.

    no animation at all.

    I always had NLA editor disabled because it would export many more aniamtions then needed.

    BUT I found a way to delete the other actions. through the new outliner – setting it to blendfile and then on the list it makes it possible to animate, Through the NLA editor it still showed up.

    the problem somehow seem to be what is selected while being in the action editor.

    When you select the mesh and not the armature you can still select a different action and when that happends unity will create an action where none should be and eventually the armature gets affected to and everything around you dies (theatrical dramatical picture) 

    but there might be something broken in this file completely. it just sometimes shows they keys haha